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- - INCONEXIA - An Iguana/VangeliSTeam production of 1993 -
-
- Yuppp! At last you have the Inconexia in your hands! Today's
- a good day to finish a product (Friday the 13th, August), so,
- let's get on with this text and pack it.
-
- This is the bugfixed version: it doesn't fail with some
- VGAs, works in stereo and without sound, and has a nicely
- horrible setup program. We didn't pack it into a unique file
- 'cause I wanted to give a bad time to the people that dislike
- multifile demos ;-D, and also because I've seen other loading
- systems fail under DrDos or other environments.
-
- As soon as JCAB gets the GUS working we will release a patch
- to add GUS support in this demo. I suppose it will come along
- with the new version of the VangeliSTracker (long time since
- 1.2b, eh?).
-
- And, I'm sorry to say that most sources of this demo won't
- be released. I suppose they will be used for commercial
- purposes (money SUCKS! so get rid of some and give it to me
- :D). This doesn't apply in any form to the VangeliSTracker
- project, altough there might be changes in VT also.
-
- ----------------------------------------------------------------
-
- The demo should have been shown at the Assembly'93, but
- hardware problems and loads of bad luck prevented us from doing
- it. The demo had a bug with some VGA cards, a silly bit that I
- (Jare) stuck in our mode setting routine a long time ago. So
- far only three computers have been found to be troubled with
- this bug, but the competition machine was (of course!) one of
- them. Back in Spain we found that COI's machine didn't run it
- either, so it's really bad luck we didn't test it there before
- going to Finland. Shitty PC compatibility!
-
- The bug is fixed now, so it's time to fix some other things;
- for example, the little interest that the Future Crew guys (in
- general) put during the PC demo competition. They wanted it to
- be as short as possible, so any excuse was good to throw a demo
- away from it. Hope you do better next year, guys! It will be
- good for your credibility. Remember your own PANIC textfile.
-
- BIG thanks must go to the DUST guys who, aside from getting
- the fourth place in the competition, tried to help us with this
- problem; again bad luck prevented me from seeing the VGA card
- they left over the table for us to use. Sorry and thanks!
-
- No hard feelings to anyone (particularly FC); we would have
- loved to see the starfield on the big screen, but who cares: we
- are too old to get angry by such a thing. Anyway, JCAB's work
- with the VangeliSTracker finally got its prize in the form of a
- Gravis Ultrasound (thank you John!).
-
- ----------------------------------------------------------------
-
- Iguana members:
-
- JCAB - Coder
- JARE - Coder
- COI - Graphics/music
- Thryxxon - Music
- Miguel - Sysop/PR
-
- BBS : BlasterSound BBS, +34-58-293583; Granada, Spain
- FidoNet - 2:345/805
- CDNet - 94:620/200 & 201
- (trying to convince Miguel to change it to GraviSound BBS ;-D)
-
- Collaborations by:
-
- ARM - Coder
- ReD Devil - Fonts/Ideas (he's a coder also)
- 303 Acid Factory - The main tune.
- DJ - Samples.
-
- To contact Iguana or VangeliSTeam write to
-
- Mail - Juan Carlos Arevalo
- Apdo. Correos 156405
- 28080-Madrid
- Spain
-
- FidoNet - 2:341/27.16, 2:341/27.21, 2:341/9.21
- CDNet - 94:620/201.1 & .2
- Internet - jarevalo@moises.ls.fi.upm.es (hope it will last)
- Voice - +34-1-415-8499
-
- Other distribution sites:
-
- Switzerland - The Lycaeum +41 41 762 989
- Belgium - Genesis BBS +32(0)2-2453498 / -2168294
-
- We make commercial demos, games and other kinds of software.
- Don't hesistate to contact us!
-
- ----------------------------------------------------------------
-
- Credits for this demo:
-
- Setup : Jare. Text reader idea by Triton.
- DemoVT : JCAB.
-
- Title : Idea, coding and 'music' by JCAB.
- Graphics by COI.
-
- Museum : Idea and coding by ARM.
- Music by COI.
- Graphics by a 1200 DPI scanner. :)
-
- Balls : Idea and coding by Jare.
- Graphics by COI.
- Music by 303 Acid Factory.
-
- Mirrorball : Idea and coding by JCAB.
- Graphics by COI and Persistance of Vision 1.0.
- Music by 303 Acid Factory.
-
- Spiral : Idea and coding by Jare.
- Music by 303 Acid Factory.
-
- Starfield : Idea by JCAB and ReD Devil; coding by JCAB.
- Scripting by Jare.
- Font by COI.
- Music by 303 Acid Factory.
-
- Scroller : Idea and coding by Jare.
- Graphics by COI.
- Font by Jare (had to be a coder!).
- Music by 303 Acid Factory (still).
-
- Firecredits : Idea and coding by JCAB.
- Font by ReD Devil.
- Music by Thryxxon.
-
- Tools used include Borland compilers, LZEXE by Fabrice
- Bellard, Animator and DeluxePaint, ARJ by Robert K. Jung,
- QEdit, Tech! Help, lots of sources from The Yellow Ones, Tran,
- PSI and others, and many more I'm sure I've forgot.
-
- Special thanks to Echeva and Freston for technical support;
- Javier Olmo and Filipan for betatesting; Parasite for
- everything; Dust, you already know; Gore for the nice time he
- gave us in Finland; Irresistible Works for letting us try to
- fix some bugs with their computer; Darkness, for moral support
- at the partyplace; and Potxoki for his patience. :)
-
- ----------------------------------------------------------------
-
- Come on! Stop reading this trash and run the demo!
-
- Madrid, Friday 13th, August, 1993.
-
-